10.5 for INT 1) it will be saved for the next even level up. If you get a non-whole number of skill points per level (e.g. The number of skill points gained each level is based on the formula 10 + (0.5 * INT) per level, including level 1, where INT is your Intelligence. Intelligence affects skill points differently than it did in Fallout 3.
If you have 3 Intelligence or less, Dean Dewey will call you a "special needs" child and escort you to a classroom.This does not affect skill points gained at level up, but does increase the relevant skills. Mentats gives a temporary +5 to the stat.Lincoln's hat and Button's wig each give +1 to the stat.stat) once for each time that you take it. The Intense Training perk will allow you to increase your Intelligence (or any other S.P.E.C.I.A.L.The Night Person Perk increases your Perception and Intelligence when the sun is down.The Bobblehead - Intelligence is in the Rivet City Lab.from Night Person or Button's wig) do not affect the number of skill points gained. Also, temporary modifiers to Intelligence (e.g. Skill points gained for raised Intelligence are not retroactive for past levels, so increasing this primary stat early if at all is the best. The base number of skill points gained per level is 10+Intelligence. Intelligence determines the number of skill points you receive each time you level up. Modifies: Medicine, Repair, and Science skills, as well as the number of new Skill Points per level. Mentats give a temporary +2 Intelligence. Intelligence can be raised permanently in Fallout 1 by Lorri's implants and in Fallout 2 using ACE and the Yellow memory module (+1) and by the Hubologist zeta scan in San Francisco (also +1 Luck, though you may have to save/reload to get a bonus rather than a penalty). Because of this, playing as a low Intelligence character is only recommended for experienced players looking to role-play, or as a humorous replay option. Furthermore, due to limited-at-best non-player character interaction, almost all side-quests are unavailable. It is possible to complete the game as an idiot, but most side-quests are impossible to do, and character growth is limited, as is the story involvement possible - while you can certainly bumble through the main quests, almost all plot details and background information will be left missing. If you have a low Intelligence, many non-player characters will simply shrug you off, while others will insult or even attack you. One of the unique qualities of Fallout and Fallout 2 was the difference in gameplay caused by creating a low Intelligence character. Modifies: the number of new Skill Points per level, dialogue options, and many skills. 3.3 Intelligence in quests and exploration.1 Fallout, Fallout 2 and Fallout Tactics.